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Virtual items and credits

Elunor - Version 1.0 - Effective 20 October 2026

This page tells you what the game's virtual currency is, what it costs and what it buys, before you buy anything. Read it with the Terms (section 4 and 5) and the Refunds and withdrawal page.

1. Credits

Credits are a virtual currency for the credit shop in Elunor. You buy them with real money in packs, through Google Play on the Play Store version and through Stripe elsewhere. They are added to your account at once and stay while your account exists. They have no value outside the game, cannot be sold, transferred to another account or exchanged for money, and are not your property: you receive a limited licence to use them in the game.

Functionality and compatibility: credits work only inside Elunor, on every version of it (Windows, phone and browser), and need an internet connection to the game's servers to buy and to spend. Players under 18 may buy credits only with the permission of a parent or guardian.

2. Prices

Prices are shown in euros (EUR) with any VAT or sales tax included; the price you are shown at checkout is the price you pay, and we add no extra fees. Google Play may show the price in your own currency. The packs at the time of writing:

500 credits
4.99 EUR
1,100 credits
9.99 EUR
2,400 credits
19.99 EUR
6,500 credits
49.99 EUR

3. What credits buy

Affinity Ticket
500 credits. Changes your magic affinity once: either you take one of the four common affinities you choose, or you take a random roll. See section 4.
1,000 coins
100 credits, into your in-game purse.
5,000 coins
500 credits, into your in-game purse.
Talent Reset
300 credits. Forgets every talent; the points and experience they took come back.

Coins are the game's ordinary money and can also be earned by playing. The shop's list and prices can change; the shop always shows the price before you confirm.

4. The random roll and its odds

One thing credits buy has a random result: the paid roll of an Affinity Ticket. It gives one of eight starting affinities. The base chances of each roll are:

Fire, Water, Wind, Earth (common)
19.5% each
Summoning, Nature (uncommon)
8% each
Holy, Darkness (rare)
3% each

In 3% of rolls you also receive a second, different affinity. The live chances can move a little with the mix of affinities among active players; a rare affinity is never above 5%. The chances in force at that moment are shown on the affinity screen in the game before you pay for a roll, and the earlier ones too; the table above is the base, and the screen is the current truth. The roll is decided on our server, not on your device. The alternative to the roll is to choose a common affinity outright, for the same ticket.

An affinity changes how you fight and what you can do for yourself. It never changes prices, shop stock, how much your crops yield or how much you can carry or trade.

5. Nothing else is for sale

Credits buy only what section 3 lists; apart from the affinity roll, the shop has no random purchases. The Terms forbid trading game items, coins or accounts for real money outside the game.

6. Your rights

Your 14-day right to cancel and its limits are explained on the Refunds and withdrawal page. If you have a question about a purchase, write to support@sunsigil.dev.